Design Documents

Below are a selection of game design documents that I have helped in writing. I have uploaded them in a PDF format for ease of reading and I have only included that parts that I had a hand in writing.

 


This was part of a team project where we had to design a game to fit into a level. The GDD goes in depth of the metrics, narrative and overal gameplay and style of the game.

 

This work was done in a team and I have attached the work that I helped to write and my own scene that I penned.

 

Please click on the link to see more of my writing skills.

 

The button below will take you to see the leve and a gameplay video of ShopBot.

 

Software Used:

-Microsoft Office

 

This was a University Project.

 


This was part of a team project where we had to design a game narrative based arund either a period in history. We chose to base our narrative in Whitechapel around the time of Jack the Ripper. We felt that we could make a rich narrative and original characters based around this time period.

 

This work was done in a team and I have attached the work that I helped to write and my own scene that I penned.

 

Please click on the link to see more of my writing skills.

 

Software Used:

-Microsoft Office

 

This was a University Project.

 

 

For this project I was in charge of project management and writing the GDD. The game itself is a 2D platforming stealth game.

 

This GDD goes into detail about the mechanics, metrics, assets and everything we would need to make the game.

 

As well as being project manager I was also in charge of audio design and level design.

 

Software Used:

-Microsoft Office

 

This was a University Project.

Team Hermes ShopBot Game Design Document 
Narrative Design: Phantom of Whitechapel 
Night of The Ninja: Rise of the Red Dragon GDD

All work is copyrighted to their respective owners © 2018 | Tom Pugh, tompughdesigner@gmail.com