Lucid Level Assets
This demonstrates some of the assets that were used in the 'Lucid' level. These models were built and unwrapped in Maya 2016, they were then textured in Photoshop and normal maps were made in CrazyBump and Knald.
These assets were used to populate my 'Lucid' level which can be found by clicking the button below. In that scene they are fully textured with metalness and roughness maps.
I wanted all of the assets in this scene to look slightly cartoony with a semi realistic texture on them.
Below is an example of one of the assets Unwraps.
Some base Textures were taken from CGTextures.