-Unreal Engine 4
I built this level during Blocktober 2018. I was aiming to build something that would work as a setting for a mission in an RPG or action adventure game similar to Fable or God of War.
I was mainly focusing on giving players clear paths of travel and creating evocative spaces with the simple shapes.
The levels intended gameplay is as follows:
-Players have to work their way to the gold tower fighting varying enemy types as they progress.
-The corridors linking the areas would have a traversal puzzle (swinging blades/ spike traps) that would require a timing element to pass through safely.
-The final area with the gold tower in it would have a high concentration of enemies with narrow combat space. This is intended to act as the players final test of skill in the level.
The intended gameplay time is 10-15 mins.
What you see is the work completed on the level in my spare time during October. The project is still ongoing.