All work is copyrighted to their respective owners © 2018 | Tom Pugh, tompughdesigner@gmail.com

Blocktober 2018

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Software Used

 

-Unreal Engine 4

-Photoshop

-Maya

Level Video

Overview

 

I built this level during Blocktober 2018. I was aiming to build something that would work as a setting for a mission in an RPG or action adventure game similar to Fable or God of War.

 

I was mainly focusing on giving players clear paths of travel and creating evocative spaces with the simple shapes.

 

The levels intended gameplay is as follows:

 

-Players have to work their way to the gold tower fighting varying enemy types as they progress.

-The corridors linking the areas would have a traversal puzzle (swinging blades/ spike traps) that would require a timing element to pass through safely.

-The final area with the gold tower in it would have a high concentration of enemies with narrow combat space. This is intended to act as the players final test of skill in the level.

 

The intended gameplay time is 10-15 mins.

 

What you see is the work completed on the level in my spare time during October. The project is still ongoing.