Overview
Platform: PlayStation 5
Genre: Vehicle Combat
I worked as a Level Designer and later Senior Level Designer on this project and was tasked with creating multiplayer levels that accommodated the unique combination of vehicle combat and character traversal. I did various work across all the levels in the game that included:
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Designing the shape of arenas and the layout of interior geometry.
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Position of gameplay assets.
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Design and implementation of dynamic level elements.
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Level flow and making sure the levels encouraged momentum and destruction.
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Ensuring levels provided exciting moment to moment gameplay that fit the fast paced nature of the game.
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Making the levels work for on foot and vehicle play.
I also worked on the design and implementation of several multiplayer game modes.
NOTE: All screenshots and video reflect the work of the entire team (art, design, code, animation etc)