-Senior Level Designer
Platform: PlayStation 5
Genre: Vehicle Combat
I worked as a Level Designer and later Senior Level Designer on this project and was tasked with creating multiplayer levels that accommodated the unique combination of vehicle combat and character mechanics. I did various work across all the levels in the game that included:
Designing the shape of arenas and the layout of interior geometry.
Position of gameplay assets.
Design and implementation of dynamic level elements.
Level flow and making sure the levels encouraged momentum and destruction.
Ensuring levels provided exciting moment to moment gameplay that fit the fast paced nature of the game.
Making the levels work for on foot and vehicle play.
I also worked on the Multiplayer game modes and focused on the design and implementation of Gridfall.
NOTE: All screenshots and video reflect the work of the entire team (art, design, code, animation etc)