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Overview
Platform: PC
Genre: Adventure Survival
I worked as a Junior Level Designer on this project and was tasked with creating an interesting, realistic and large open world map. This included tasks such as:
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Positioning mission areas.
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Positioning Hazards to gate and guide the player.
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Placing points of Interest and landmarks.
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Filling the world with resources for the player to find and collect.
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Splitting the map into nodes using mountains and ravines to help with guidance and gating.
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Building abandoned bases for the player to find and explore.
NOTE: Screenshots and video are from the Early Access build.
NOTE: All screenshots and video reflect the work of the entire team (art, design, code, etc)
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